Alan Zucconi on Twitter: "✨ 𝗩𝗼𝗹𝘂𝗺𝗲𝘁𝗿𝗶𝗰 𝗔𝘁𝗺𝗼𝘀𝗽𝗵𝗲𝗿𝗶𝗰 𝗦𝗰𝗮𝘁𝘁𝗲𝗿𝗶𝗻𝗴 🌍 A #gamedev tutorial on how render volumetric, physically-based atmospheres in @unity3d, covering everything from the Mathematics of Rayleigh Scattering to ...
Procedural planets with Normal Maps generated on the GPU (More details in comments) : r/Unity3D
Procedural Planets — TuriyaWare
Unity - Manual: Choosing and configuring a render pipeline and lighting solution
Volumetric planetary clouds with shadows from sun and embedded atmosphere : r/Unity3D
Entity Crisis: Procedural Texturing of Planets.
GitHub - simeonradivoev/GPU-Planetary-Rendering: GPU atmosphertic scattering and planet generation in Unity 3D
A Shader for the Atmospheric Sphere - Alan Zucconi
Flexible Physical Accurate Atmosphere Scattering (Part 1) | Atom's world
Unity Planet Rendering
Two types of Planetary Atmosphere shaders for Unity URP - YouTube
Volumetric planetary clouds with shadows from sun and embedded atmosphere : r/Unity3D
Here it's my Rocky Planet shader! | Alexandros
GitHub - simeonradivoev/GPU-Planetary-Rendering: GPU atmosphertic scattering and planet generation in Unity 3D
A Shader for the Atmospheric Sphere - Alan Zucconi
GitHub - simeonradivoev/GPU-Planetary-Rendering: GPU atmosphertic scattering and planet generation in Unity 3D
Realistic Earth Unity 3d Presentation - YouTube
Latest work on optimized round planet volumetrics for clouds, volumetric lighting, shadowing and atmosphere around spherical planet bodies, with a planetary Lightning system applied to the clouds. : r/Unity3D
AS3: Atmosphere Scattering Simulation Solution | Atom's Dev
Sensors | Free Full-Text | Planetary-Scale Geospatial Open Platform Based on the Unity3D Environment
GitHub - simeonradivoev/GPU-Planetary-Rendering: GPU atmosphertic scattering and planet generation in Unity 3D
Unity Planet Rendering
Planet Atmosphere and Clouds | VFX Shaders | Unity Asset Store